May 14, 2019
Examining the critical difference between in-game skins betting versus sports wagering, and how defining this difference demonstrates just how profitable esports can be:
- The average age of the esports gamer is 35. How can operators ensure they target this demographic and put measures in place to safeguard against underage wagering?
- How venture capitalism, not regulation, is the biggest impediment to esports monetisation. What’s the realistic size of this market – and how can we attract investment?